Here's the list of all the projects that I've been given to supervise the animation on. All of this happened at Blur studio in Venice, California.
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Blur is an awesome place to work at. It's a state-of-the-art CG studio, filled with some of the finest digital artists that I've ever met, and run by a wonderful bunch of guys. I'll always feel proud about having been a part of it.

check out their website when you get a chance...


This page is still under construction, as I'm working on getting all the related videos as well as the authorisation to show them. My numbers may be a little off for the older projects, too.


2007 - Clive Barker's JERICHO. video game trailer.
             Motion capture and keyframe animation in 3D studio Max 8.
             I supervised the animation for the whole project, as well as the layout pre-viz, edit, and  
             camera work.
             Roughly 6 weeks of animation production with a team of five people.

2006 - A Gentlemen's Duel. Short film.
             Keyframe animation in Softimage XSI 5.
             I supervised the animation for the project, in collaboration with Jason Taylor, who
             took over my duties during the last few weeks on the project. I was also involved in
             supervising parts of the pre-production, including the edit and character R&D and setup with
             Remi McGill.
             The actual animation time was around four months, with a variable team size ranging from 
             four to twelve animators.

2005 - Golden Axe. Proof of concept.
             Keyframe animation in 3D studio Max 7.
             One single shot, about ninety seconds long, representing what the future game would be
             like. 
             I supervised the animation with a team of four people, for about four weeks.

2005 - Hellgate:London. Video game trailer.
             Keyframe and motion capture in 3D studio max 6.
             I supervised the animation, camera work, and pre-viz for this project.
             Around three or four months of animation with a variable team size ranging from five to eight.

2004 - Unreal Championship. Video game commercial.
             Mostly keyframe and a little bit of motion capture in 3d studio max 6.
             Supervised the animation, camera work, edit and pre-viz.
             Team of two, around four weeks.

2004 - Mortal Kombat 6. Video game commercial.
             Keyframe and motion capture in 3d studio max 6.
             Supervised the animation, camera work, edit and pre-viz.
             team of two, around five weeks.